Not Gonna Lie, Not very Good
Well it appears no personal scripting was done here as it follows the generic Platform Tutorial engine, if it was custom made you would know enough about scripting to keep those 'orbs' from being tweens. I read through the story and understood the premise but no real thought was put into it it's your regular good/evil plotline, but I understand story isn't the biggest part. Gameplay is. Which unfortunately for you it's pretty weak. The gameplay is just like any other platformer, lacking the twist that makes it unique. The animations were poor and rushed such as the characters running (what the hell was that lol) and the orbs shooting towards you. The music was annoying as hell and lastly the graphics. Nothing special, actually quite un-special (if that's a word) due to the lack of custom colours, you used default black and red and those shitty gradiants that come pre-prepared in Flash MX - Flash CS4. I'm not trying to say it's all terrible but I'm pointing out the bad. The good is the fact that you've expirimented and gotten that much better at flash. Everyone has to start somewhere, so with you making this you'll get enough expirience with flash to make better movies. I've come a long way in three years making from what your quallity platformers to full fledged shooter engines. (You won't find much on my page but...) Keep with the flash and last out through the douchbaggery reviews like mine here, and one day you'll be writing your own script wether you belive you will or not. I sure as shit didn't.
Thanks a lot for the words of wisdom, i do know that most of the game is pretty shitty, and am currently working on everything in it to actually finish it and make it... well, better than it is.
Very, Very, Weak
Hittests are off, graphics are bad, maps out of porprtion and distorted, weapon gfx's are traced bitmaps, menu music is bad ect. Basically though it all comes down to the crappy gameplay even without addons and stuff if the engine is good it coulda beeen fun. I give you 4 for effort cause I know scripting is hard but seriously, were you high? At what point did you say to yourself, 'you know what? This game is good.'
Very good idea
Needs some perfection though, maybe different types of attacks that take longer but do more damage? I dunno just felt it got a little repetitive but mostly it's awesome. Very good graphics too!
Ugh Don't you realize?
Ugh Don't you realize the gameplay is half what makes it what it is? And no I'm not saying add a rank system or something, but this might be a fun game but you need a tutorial, an expansive menu and maybe some kinda of story I don't play games cause I wanna aimlessly shoot hitler and darth vader in the face. I'll give you a five for having good physics but that's it, it's repetitive easy and slow paced.
Not too Great
I get the conceptand such and I'm fairly good at it but it jsut isn't fun for me. That may be the reason too, I don't seem to have ANY trouble playing. It's so simple. Now normally I would say add harder difficulty but then I didn't really like the game itself. That's only my opinion though, you can't get angry If I don't like it, reviews are to see opinions, If it were rated out of fun I'd give you a 3 or a 4 but for effort here's a 7.
Good Engine Gameplay Was Meh
You can go far with this, think about making a sequel cause this engine seems quite good, just the gameplay wasn't too good. When you think about it making your script for where the bullet spawns lock onto a moveable gravity enabled platformer character you could move into games like thing thing or madness interactive. Not saying it'd be easy but if it's scripted as I think it is you've got quite the engine here. Oh and graphics weren't bad.
the hero will be movable in the next version,, jump duck left and right movement to dodge the incoming enemy bullets.
yes the bullets are independently moving objects, just like real bullets.
Very fun Hard Game
Fun if you play over and over and get good, needs more it feels like but a good time killer for IT class.
Does this perhaps bear any resemblance to... shutter island? Lol, if it does awesome cause that film was awesome. Anyway pretty fun game could make it a bit more complex or at least add a menu, always room for improvement but the basis is good and when built apon could make into a fun game.
It's well made, hell I know how frusturating actionscript is. I see all this effort you've clearly put in it makes it hard to break you the bad news. Well sorry, the gameplay just, wasn't fun. I think it should have been a bit faster paced. Zombie games in general such as L4D, Dead Rising ect. get their fun from a certain type of difficulty. Your game was probobly just as hard as theirs, but and I'm not saying your game has to follow their storyline, it's your game, your choice, but, zombies were once humans. Except now theyre all decayed and nasty, even a healthy human can't withstand as many bullets as it takes to kill these horribly deformed and weakened zombies. For a suggestion, maybe make more zombies, with faster running, but less health, it make sthe gameplay frantic, keeping you on edge more so than this at it's current state does, without much extra effort. And adding in every once in a while a harder but slower enemy helps too, it adds to the frantic thinking, it blurs out the other zombies and makes him the key to focus on. It really shifts the way you play throwing things like that at you, you see stuff liek this in Resident Evil, Left 4 Dead with the tanks and even iPod game slike zombieville USA. I just think it needs some tweaking to make it.... you know fun. Cause the engine and stuff is there, the graphics are amazing but what's a game withoutfun eh? It is a game after all. Just some ideas and pointers, and hell for effort, I'll give you a 7. (consider making a sequel maybe)
There will be a sequel and I'll consider adding more fast zombies that can be taken out with a single shot ( as you suggested ).
As for red teleporting zombies difficulty :-) I did mention it in the comments. Don't fight them, just hold them off. Get the key card as fast as possible and run, fire at them using regular ammo ( because you have 12 per clip ) to hold them off, hopefully for long enough to make it to the exit. Each time they get hit they slow down for a moment and slowing them down that way is pretty much all you can do.
It's possible to kill them, but you'll need to be pretty good and lucky to kill both.
Awesome, loved the non-linearness of it, and gun variety was good but honestly, lol baretta was from your game strangers and rest were traced bitmaps from Cod4! Not good enough man! Lol anyways fun still.
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